The GunBarrelEnd a prefab extracted from the player prefab and added a networkidentity component, also is registered in the networkmananger spawnable prefab.īut when I call the CmdShoot, the shooting effect( facelight and bullet line) only show in the host, never take effect in the client. In this procedural cubic 3D-shooter, youll experience thrilling action-packed. io is a fast-paced, multiplayer first-person shooter game set in a block-style world. Sort: Newest First Shooting The Range 3D 30 Minecraft Block Craft: Zombie Attack. Blockpost is a 3D first person shooting game created by Skullcap Studios. Transform gbe = transform.Find ("GunBarrelEnd") īullet = (GameObject)Instantiate (bulletPrefab,gbe.position,Quaternion.Euler(0,0,0)) Halo is one of the most iconic shooter series to appear in the past few. WASD keys to move Left mouse button click to shoot Space bar to jump. But I encountered a problem when spawning the GunBarrelEnd effect(shoot effect) to the client. Go to the settings to choose your favorite key combinations. But when I try to bulid it in unity5.2, it prompt complier error:Īssets/Scripts/Extensions/StringExtensions.cs(7,72): error CS1061: Type `UnityEngine.Color' does not contain a definition for `ToHexStringRGB' and no extension method `ToHexStringRGB' of type `UnityEngine.Color' could be found (are you missing a using directive or an assembly reference?)īTW, I'm trying convert the survival shooter to multiplayer version by UNet introduced in Unity5.x, the new network system.
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